AtomKraft

AtomKraft

AtomKraft is a complete 3D look-development, Lighting and Rendering solution for the high-end 2D/3D composit­ing application Nuke.

AtomKraft is the first real integration of a 3rd party renderer into Nuke. It is also the first application to allow artists to tap into visual compos­iting of RenderMan co-shader networks, via Nuke’s graph editor.

/*jupiter jazz*/ SIGGRAPH 2010 press release: A Free AtomKraft License for Everyone!

Introduction

AtomKraft is a powerful alternative to Nuke’s Scanline Render node and, in general, to Nuke’s 3D framework. It supports the complete functionality of the ScanlineRender node and adds additional features like:

  • Global illumination (ray-traced, point-based, or a mix of both)
  • Hybrid Ray-Tracing/REYES rendering
  • Stereo/Multi-camera rendering (with Ocula support)
  • Advanced physical-plausible materials & lights
  • Image-based and point-based HDR lighting
  • Import of animated geometry (RIB/OBJ/GEO/BGEO) with deformation motion blur and weighted motion re-targeting
  • Sub-pixel displacement
  • Fast, true, 3D motion blur with unlimited motion segments
  • Fast, true, 3D depth of field
  • Arbitrary RSL2.0 evaluation on Nuke pixels via Atomizer (allowing e.g. full 2.5D relighting)
  • Loading of compiled shade-trees from 3Delight for Maya, 3Delight for Softimage
  • Loading of compiled RSL custom shaders
  • Toon shading & ink outlines tuned for Japanese-style animé rendering
  • All components of the shading, like specular, diffuse, indirect dif­fuse, etc. are available as separate output channels (AOVs)
  • Support of per-light and per-object output channels (AOVs)

AtomKraft ships with an extensive set of helper nodes for look development, advanced lighting and custom geometry input. It is designed to easily act as a drop-in replacement for Nuke’s ScanlineRender and easily import data from Maya, Houdini and Softimage.

AtomKraft turns Nuke into a complete look development lighting & rendering solution that enables studios to alleviate the use of 3D packages for this part of the production pipeline. It empowers compositors to make changes to renders themselves instead of relying on a lighting TD. But what’s more — it even allows them to do the work of a lighting TD — all from inside Nuke.

Screenshots and Videos

We will keep uploading new screenshots and videos in the month of August respectively through our flickr and vimeo accounts. Note that you can see full resolution pictures on our Flickr page.

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Yatterman courtesy OLM Digital

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Under the hood

Under the Hood AtomKraft interfaces with DNA Research’s 3Delight high-end, RenderMan–compliant, offline rendering engine. Used for major VFX sequences on movies like District 9, Terminator: Salvation, X-Men Origins: Wolverine and countless others, 3Delight offers the highest quality & speed. The integrated version was specifically designed in conjunction with /*jupiter jazz*/ to make AtomKraft possible.
Each AtomKraft license includes 3Delight, supporting unlimited cores/threads on a single host. This version of 3Delight works solely inside Nuke.

AtomKraft Studio

AtomKraft Studio
A Studio version of AtomKraft that interfaces with other RenderMan compliant renderers, e.g. Pixar’s PhotoRealistic RenderMan or SitexgraphicsAIR, is being developed in parallel.
AtomKraft Studio adds the following features:
  • Instant one-click switching between RenderMan rendering engines
  • Full RIB import/export
  • Launching of external standalone renderer
  • Particle import, procedural expansion & rendering
  • Simulation import from selected simulation softwares

AtomKraft Studio is being developed in parallel with AtomKraft and it’s planned for release shortly after AtomKraft.

    Atomizer

    Atomizer

    Atomizer is a separate plugin that can work independently from AtomKraft. It provides 2.5D relighting capabilities at a fraction of the cost of AtomKraft. It is embedded in AtomKraft and AtomKraft Studio.

    Platforms & Architectures

    Nuke Support:
    • Nuke/NukeX 6.x
    • Nuke/NukeX 6.1.x
    Platforms:
    • GNU/Linux64
    • Darwin(OSX) 32 (Nuke 6.x)
    • Darwin(OSX) 64 (Nuke 6.1.x)
    • Windows
    Multi threading:
    • Full multi-threading
    • all cores and threads are used

    Roadmap

    The AtomKraft project started in September 2009, the software entered early beta stage in March 2010 and is currently in closed beta testing phase. Release 1.0 is planned post SIGGRAPH 2010 in September 2010, Release 1.1 post SIGGRAPH ASIA 2010. Release 2.0 will enter beta in March 2011.

    Beta

    We started an internal Beta testing phase in May 2010 and as of SIGGRAPH2010 we are running a closed beta, if you would like to apply for AtomKraft open beta please use the AtomKraft Open Beta Application Form. Note that AtomKraft Beta is available only for GNU/Linux64 and Darwin (OSX) 32/64 bit platforms. If you have specific requirements, in addition to filling the form, please let us know via atomkraft@jupiter-jazz.com, if you wonder about the privacy of the data we collect, relax and read our privacy policy.

    ChangeLog

    You can track the development of AtomKraft through our public ChangeLog.

    EULA

    AtomKraft is distributed under the Jupiter Jazz Ltd. End User License Agreement (EULA).

    FAQ

    An AtomKraft FAQ document is available for you in case of any questions not covered within this text. If you have other questions, in general, about our other products and consulting services, please don’t hesitate to contact us via software@jupiter-jazz.com

    License, Pricing and Resellers

    You should read the FAQ. We will announce AtomKraft pricing and worldwide resellers in September 2010, for the moment you can read the /*jupiter jazz*/ SIGGRAPH 2010 press release: A Free AtomKraft License for Everyone!.

    Copyrights and Trademarks

    Copyright © 2009—2010 Jupiter Jazz Ltd. All rights reserved. AtomKraft, AtomKraft Studio, AtomRender & Atomizer are trademarks of Jupiter Jazz Ltd. Nuke® is a registered trademark of The Foundry Visionmongers Ltd. The RenderMan API is Copyright 1989—2010 Pixar. PhotoRealistic RenderMan® is a registered trademark of Pixar Inc. 3Delight is a trademark of DNA Research. AIR is a trademark of Sitex Graphics. Maya® and Softimage® are registered trademarks of Autodesk Inc. Houdini® is a registered trademark of Side Effects Software Inc. Naiad is a trademark of Exotic Matter. All other trademarks are the property of their respective owners.